Alecsandros wrote: "In other words: I think it was more probable for the Germans to suffer damage then for the British to not succeed in causing mortal damage, sooner or later..."
you wrote: "May 24th 5:59 - 1 x 14" APC round strikes the foretop and kills Luetjens, Lindemann and all other senior officers present.
Alberto Virtuani wrote:Yes, I do agree. I just think KM needed to take huge risks anyway to have a slim chance to pose a thread to the British commerce.....
Alecsandros wrote: "Bismarck did not stay in harbor to block huge amounts of men and ships. No, immediately after the ship was ready, it was sent in a one-way trip... in a period of almost perpetual daylight, on a very long cruise-and-attack mission."
Alberto Virtuani wrote:Alecsandros wrote: "Bismarck did not stay in harbor to block huge amounts of men and ships. No, immediately after the ship was ready, it was sent in a one-way trip... in a period of almost perpetual daylight, on a very long cruise-and-attack mission."
I do think the strategy of the "fleet in being" is acceptable for a while, however, at a certain point in time, you must risk and go out to achieve results.... I think that May 1941 was considered the last opportunity to take the naval war in Atlantic by the German High Command, thus Rheinubung was planned and executed despite Tirpitz was not ready, the twins were unavailable and only PG could escort BS.
paul.mercer wrote:In theory Tirpitz should win, but is unlikely to actually sink PoW and may well have taken so much damage that any pursuing RN forces could catch up and finish her off[...]
Iranon wrote:The armour layouts reinforce this: T uses a scheme that affords excellent protection to the vitals while accepting damage elsewhere (low main armour deck, so more space vulnerable above. Fairly thin belt, space between belt and deck/slopes exposed where a thicker belt may have kept the shell out entirely). PoW is pretty much the opposite; an external belt and thick high-mounted armour deck are (relatively) easy to defeat compared to more complex armour schemes, but if they are sufficient they stop incoming shells early and don't invite accumulating superficial damage.
Number of guns is not something we should conflate with any measurement of gun power. It makes more sense to lump it with RoF and whatever guesses about accuracy we make: this gives us a clue as to how frequently we would expect hits. Figuring out what may happen if a hit is scored is the next step, this involves considerations of gunpower, armour, redundancy etc.
Users browsing this forum: Bing [Bot] and 2 guests