Battleship Command: Scharnhorst

Discussions on naval-war movies, films and games.
bracer
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Posts: 30
Joined: Sun Nov 18, 2018 11:54 pm

Battleship Command: Scharnhorst

Post by bracer » Wed Mar 13, 2019 11:31 pm

Good day gentlemen!

I am working on a simulation of a (fictional) Scharnhorst class ship.
I'm doing as much research as I can on the class, and with my limited skills in 3d-programming trying to simulate it.

Have a look at this video, and feel free to suggest features that I could add which would make it interesting to play!


Kind regards,
Bracer
Battleship Command: Scharnhorst - A work in progress, indie, naval warfare simulator.
https://www.patreon.com/battleshipcommand

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Alberto Virtuani
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Location: Milan (Italy)

Re: Battleship Command: Scharnhorst

Post by Alberto Virtuani » Wed Mar 20, 2019 9:46 pm

Hi Bracer,
very interesting and realistic! Keep on developing it.


Bye, Alberto
"It takes three years to build a ship; it takes three centuries to build a tradition" (Adm.A.B.Cunningham)

"There's always a danger running in the enemy at close range" (Adm.W.F.Wake-Walker)

bracer
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Posts: 30
Joined: Sun Nov 18, 2018 11:54 pm

Re: Battleship Command: Scharnhorst

Post by bracer » Thu Mar 21, 2019 10:33 pm

Thank you for the kind words, Alberto!
Yes, I will for sure keep working on it!
It's a very interesting topic for me.
Battleship Command: Scharnhorst - A work in progress, indie, naval warfare simulator.
https://www.patreon.com/battleshipcommand

bracer
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Posts: 30
Joined: Sun Nov 18, 2018 11:54 pm

Re: Battleship Command: Scharnhorst

Post by bracer » Mon Dec 28, 2020 9:01 pm

Hi gents!

Work progesses nicely!
I still have a hard time finding interior photos from any Kriegsmarine ships...

Anyway, here is a new video:


Cheers!
Battleship Command: Scharnhorst - A work in progress, indie, naval warfare simulator.
https://www.patreon.com/battleshipcommand

bracer
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Posts: 30
Joined: Sun Nov 18, 2018 11:54 pm

Re: Battleship Command: Scharnhorst

Post by bracer » Sun Jan 17, 2021 1:04 am

Hi everyone!

It is time for a new little demo to show you the progress of Battleship Command!
In this demo you can test your skills in handling a battleship in 5 different scenarios and get a feel for what I am working on.
It is still rather (mildly speaking) unpolished and will require some time to get used to for the user.
So do not expect a finished game, but rather a sneak peek into the hobby project of an amatuer programmer/battleship enthusiast

Be sure to check the manual on how to fire the guns at your target correctly!
Press F1 key for help while ingame.
There is no mission endings, simply press ESC when you are finished playing.
The M-key and the map is curretly disabled...

You can download it here: http://ge.tt/7jsw2PA3
Mirror: https://www.dropbox.com/s/qasd3k1aqn5if ... t.zip?dl=0



Next I am going to work on adding:
-Friendly AI, for bigger battles and more strategy
-Mission editor
-Airplanes
-Damage management
-AI crew, helping you with guns/navigation/damage reports
-Terrain and a map view
-User interface


Cheers!
Battleship Command: Scharnhorst - A work in progress, indie, naval warfare simulator.
https://www.patreon.com/battleshipcommand

bracer
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Posts: 30
Joined: Sun Nov 18, 2018 11:54 pm

Re: Battleship Command: Scharnhorst

Post by bracer » Mon Feb 22, 2021 10:15 pm

Hey!

Here's a quick and temporary fix for those who gets an error message about the OceanShader on mission load. It removes the 3d waves, because the shader code was not accepted on Radeon cards. Atleast that's what I think is the problem.
Download the zip and extract the exe into the Battleship Command folder, and then launch the sim from the new exe.

This is for the public version:
https://www.dropbox.com/s/bnn2j0ly1vi6w ... x.zip?dl=0

Supporter version:
https://www.patreon.com/battleshipcommand

Let me know if it works! And I'll get to work on adding back the waves for Radeon cards.
Sorry about the inconvenience.
Battleship Command: Scharnhorst - A work in progress, indie, naval warfare simulator.
https://www.patreon.com/battleshipcommand

OpanaPointer
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Posts: 289
Joined: Wed Jul 06, 2011 1:00 pm

Re: Battleship Command: Scharnhorst

Post by OpanaPointer » Wed Feb 24, 2021 4:29 pm

I hope you don't mind that I copied the video to ww2f.com.

bracer
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Posts: 30
Joined: Sun Nov 18, 2018 11:54 pm

Re: Battleship Command: Scharnhorst

Post by bracer » Wed Feb 24, 2021 9:05 pm

Not at all! Thank you! I appreciate all the help I can get to find people interested in the project.
Battleship Command: Scharnhorst - A work in progress, indie, naval warfare simulator.
https://www.patreon.com/battleshipcommand

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